#pragma once
#include "agentstate.h"
#include "AttractiveField.h"

class MoveSniperIntoPositionState :
	public AgentState
{
private:
	AttractiveField* target;

public:
	MoveSniperIntoPositionState(void);
	~MoveSniperIntoPositionState(void);
	Command GetCommand(MultiAgent* agent);
};

